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An interview with 2Tomatoes Games - Through Ice & Snow Kickstarter


Tomasz Waldowski: Thank you for finding some time to answer a couple of my question. Do you remember when did you for the first time become interested in board games?

Fernando Eduardo Sánchez (FES): Since I was little I’ve been interested in board games, my parents bought me several games which I played a lot. However, I have to admit that the turning point where my interest became a passion for the hobby was as a result of trying Agricola in 2010. Something clicked in my head and since then I started trying and devouring games

TW: When did you for the first time think about designing board games? How did you get such an idea?

FES: I have some board games at my parents' house that I made when I was a child, so I think I've always been motivated to design. As for when I set out to create a "serious" design in the style of modern games, it was probably around the first years of me playing these styles of games. It was a personal challenge, I had free time and I couldn't stop thinking about board games, so I decided to see how far I could go with it!

TW: What do you want to achieve by designing a new game? What is your goal?

FES: I aim to attract people by developing new game mechanics and dynamics, I want my games to be entertaining yet also for people to acquire new knowledge - but without shoving it down their throats!  I love to see how some people who I’ve played multiple games of Through Ice and Snow with start to learn what the different islands of northern Canada are called and where they are geographically, or who some of their most important explorers were. In addition, I also like my games to be atmospheric - integrating the mechanics with the theme as much as possible, since I consider that it is an added value that not all eurogames seek to achieve.

TW: Through Ice & Snow is your first design. How did you come to idea to create a game? Did you wake up one day and come to conclusion that you want to design a board game?

FES: For me it was a process born out of my passion for both resource management board games and arctic exploration stories. I used to play board games with excellent mechanics and settings, but I thought it would be great if there was one that allowed you to manage resources and a crew in the Arctic, and thus be able to recreate some of the expeditions through these lands. I wanted to see if I was able to introduce a part of history to people that is almost as unknown (and as fascinating) as Arctic exploration itself, and what better way to do it than through the type of game that I like the most (resource management)?

TW: In your opinion, what was the most difficult part when you started to design the game?

FES:  For me, the hardest thing was creating a solid foundation, a core mechanic that would allow me to fit the ideas I had for the game, while still being fun. Once this base element was established the entire design process became easier.

TW: You started the design beginning with mechanisms or theme?

FES: I started the game design with the theme. For me it was very important to have the theme as a guide at all times during the design process, since it allowed me to filter the different ideas that I had, and give the correct form to the ones that I finally implemented.


TW: What is the story behind Through Ice & Snow? Why were you inspired by Northwest Passage expeditions?

FES: For me, the history of exploration of the Arctic is exciting, since it was carried out by people who entered the unknown, without knowing how many years they would be living in extreme conditions, without knowing if they were really prepared for it, if they would achieve their goal, or if they would even return to their homes alive... Within it, one of the most attractive explorations there was(although not the only one) is the search for the Northwest Passage by the British Admiralty, since many of their expeditions were wrapped in an aura of mystery, and I think it's a perfect entry point to draw people into arctic history.

TW: This is not the first game which has the theme of searching of the Northwest Passage. What is unique in Through Ice & Snow?

FES: The main difference is that the Northwest Passage quest games I've played focus on route discovery, for example picking up/placing tiles, while Through Ice and Snow's main mechanic is resource management. In my case, I wanted a game that would allow players to have as complete an experience as possible of an expedition through arctic lands during the 19th century, and that is why I gave special importance to the management of the different supplies, as well as the morale and health of the crew, very important factors for their success.

TW: I get the general 'feel' of the game. Can you say something about the mechanisms a bit more? Is the game very cutthroat or more a family friendly game?

FES: The game mechanics integrate different phases that allow players to focus on different game variables: players must not only focus on good resource management, but also fight for the duration of the trip to be the type of expedition leader they want, reach the islands they want to - all whilst taking into account the state of their ship and health of their crew.

With this game, I want players to have to make constant decisions about whether to take care of their crew or focus on gaining prestige, and how they should manage their various resources, just like the captains of the time. An expedition with hardly any achievements due to the excessive care of the crew was considered a failure, but not taking care of it could lead to greater harm and end in tragedy... It is a difficult task to manage these factors - without knowing how many rounds a game lasts, or if you are going to find enough fresh meat in the following rounds, or if the weather conditions are going to be kind to you... that is why the sensations after each game can be very different, which is fabulous for the game. There are games in which the journey is fast and without many setbacks (which favor the bravest players) which can be more like a family game; and others in which everything is against the players and in which the most cautious (who have not lost sight of their objective) are favored, which can be very ruthless for less experienced players. I want to take players on a journey.


TW: Do you think you can compare Through Ice & Snow to any other board game? I assume you try to make it unique but from experience I know people like to compare things to another things.

FES: Through Ice & Snow is a resource management game that "squeezes" the players, and makes them lose points if they don't adapt to the game, so on many occasions it is necessary to carry out actions to survive when there are other, more enticing, options: perhaps during the game the players have similar sensations to those of Agricola for this reason, although the dynamics between both games are quite different.

TW: Can you share some artwork from the game and tell us if the final product is going to have miniatures or just wooden components?

2Tomatoes: For this game we made a conscious decision to not include plastic components, as with each year that our world warms up and the ice melts - the Northwest Passage becomes just that bit easier to navigate. As such, all components will be wood based. But we will certainly be having some fantastic looking items such as custom meeples, the modular board and double-sided components!


TW: Do you have other things planned for Kickstarter backers?

2T: We have many great things planned for this campaign including: community led stretch goals, giveaways, absolutely awesome upgrades and a promise to deliver to Day 1 backers before ANYONE else!

People can join our landing page here for competitions and updates. If you join up here then you’ll also get notified the day that we launch!

TW: Who is testing your games?

2T: We have a dedicated team of testers who have been developing the game along with Fernando. Who himself has played it with MANY people. On top of that the whole team at 2Tomatoes has played the game many times and been vital in its development. On top of that we have played the game with some fans of 2Tomatoes as well as already with many content creators from around the world.

TW: And do you think the game rules are sufficiently polished right now? I am asking because I am a kind of player who likes to search for inconsistencies in rules. And quite often I manage to do that.

2T: Yes, the game has gone through MANY iterations and for the last year it’s been about making minor adjustments to make sure that everything is balanced, fully integrated with the theme and is also exciting to play! We’re really proud with the final result and it’s only once we were completely satisfied that the game plays smoothly that we considered launching it on Kickstarter. We will soon be opening the game up in digital form for people to try out ahead of the campaign and see for themselves the fruits of our labour!

FES: The rules of the game are very polished, due to the number of games that have been played with different players, in which we have experienced all kinds of situations. I have to say that the base of the game is very solid, although we are still finishing polishing small details (which do not change the rules practically at all).

TW: How long does it take you to transform the original idea for a game into an actual board game?

FES: Many years. The idea for this game came to me in 2013, and my first prototype was created in 2014, whose foundation is still the same as the current iteration of the game. I can estimate that approximately 25% of the rules have been modified in all these years, although to get to the stage we are at there has been a long process of testing new ideas, fitting theme, etc.

TW: So making the game became your full time job? Or this is just your side project?

FES: The game has been a parallel project with my work. Above all, I have taken advantage of the weekends and different vacation periods to work on it. During much of the process I have had the great help of Araceli Martín, an illustrator who helped me create the different prototypes and show the game at fairs, and thanks to her it has been much easier to combine my work along with designing the game .

TW: I assume you play other board games. Do you have a favorite title?

FES: I mainly play resource management games, although I have to admit that my two favorite titles are not in this category, they are Twilight Struggle and Paths of Glory.

TW: I always like to ask in my interviews about the story behind the company's name. So this is a question to 2Tomatoes, rather than to you directly. What is the story behind the name?

2T: We want our games to be fresh and flavorful like...well, tomatoes. And we really like to eat tomatoes, and at the start of the company we were 2, so...2tomatoes

TW: Where can we find news about your new games?

2T: You can follow us on Twitter here, Instagram here, Facebook here - or on the 2Tomatoes Website! We also run a fun Youtube Channel here where we will be playing TI&S and hosting streams with influencers. As mentioned though, if you don’t want to miss out on updates and giveaways then the best is to sign up to the campaign newsletter here.

TW: I know that this game is not released yet, but do you have any ideas for games in the future?

FES: I have different ideas for games. In fact, I have another finished design that I hope to promote during this year, and another that I started designing a few months ago, but which I have parked for now until I get more time to work on it.

TW: Would you like to say something to our Polish readers? Is there going to be a Polish version of the game?

2T: We’d love to and if we have enough backers and interest during the campaign then yes, of course we will!

FES: Just commenting that I would be very excited to see my game published in stores in Poland, since this year a good friend (who helped me with the testing of the game) is getting married there, and it would be great to be able to play a game of Through Ice and Snow (once it was published) together with my friend in some local store there with Polish board game lovers! :)

KICKSTARTER - 26.04.2022

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